using UnityEngine;

namespace Kayac
{
	public struct EdgeRun
	{
		public Vector3 faceNormal;

		public Vector3 p0;

		public Vector3 p1;

		public Vector3 p2;

		public EdgeRun(Vector3 faceNormal, Vector3 p0, Vector3 p1, Vector3 p2)
		{
			this.faceNormal = default(Vector3);
			this.p0 = default(Vector3);
			this.p1 = default(Vector3);
			this.p2 = default(Vector3);
		}

		public override string ToString()
		{
			return null;
		}
	}
}
